Army Rule

Battle Focus

Timing: Start of battle round (gain token) / Various phases (spend)

Gain 1 Battle Focus token at start of each battle round. Spend tokens to trigger Agile Manoeuvres: Swift as the Wind (+2" Move), Flitting Shadows (enemy can't Overwatch), Fade Back (D6+1" move after being shot). Unspent tokens lost at end of round.

Secondary Objectives

Enhancements

Stratagems

Weakness as Strength

1CP

When: Opponent's Shooting phase or Fight phase, just after an enemy unit has selected its targets

Target: One HARLEQUINS unit that was selected as a target

Until end of phase, if attack Strength is greater than your Toughness, subtract 1 from Wound roll.

Mocking Flight

1CP

When: Your Movement phase, just after a HARLEQUINS unit Falls Back

Target: That HARLEQUINS unit

Until end of turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

Staged Death

2CP

When: Any phase

Target: One HARLEQUINS CHARACTER model that was just destroyed

At end of phase, set model back up as close as possible to where it was destroyed, not in Engagement Range, with 2 wounds remaining.

Unit Datasheets

Solitaire

★ Warlord
1 model
M T SV W LD OC INV
12" 3 6+ 4 6+ 1 4+
Melee Weapons
Weapon Range A WS S AP D
Solitaire weapons PRECISION
Melee 9 2+ 6 -2 2
Enhancement

Terror from the Labyrinth

Timing: Your Movement phase, before making a Normal move (once per battle)

Add 2D6" to Move characteristic and add 3 to Attacks of Solitaire weapons until end of turn.

Abilities

Core: Fights First Lone Operative Stealth
Faction: Battle Focus
Blur of Movement

This model is eligible to declare a charge in a turn in which it Advanced.

Keywords: INFANTRY, CHARACTER, EPIC HERO, AELDARI, SOLITAIRE

Troupe

6 models
M T SV W LD OC INV
8" 3 6+ 1 6+ 1 4+
Ranged Weapons
Weapon Range A BS S AP D
Shuriken pistol ASSAULT PISTOL
12" 1 3+ 4 -1 1
Neuro disruptor ANTI-INFANTRY 2+ ASSAULT PISTOL
12" 1 3+ 4 -2 1
Melee Weapons
Weapon Range A WS S AP D
Power sword DEVASTATING WOUNDS
Melee 5 3+ 4 -2 1
Harlequin's special weapon DEVASTATING WOUNDS
Melee 4 3+ 4 -1 1
Harlequin's blade DEVASTATING WOUNDS
Melee 5 3+ 3 -1 1

Abilities

Faction: Battle Focus
Dance of Death

Select one ability: Hero's Prowess (re-roll Hit rolls of 1), Villain's Doom (+1 to Wound), or Trickster's Grace (enemy -1 to Hit).

Keywords: INFANTRY, AELDARI, TROUPE

Skyweavers

2 models
M T SV W LD OC INV
14" 4 4+ 3 6+ 2 4+
Ranged Weapons
Weapon Range A BS S AP D
Shuriken cannon LETHAL HITS
24" 3 3+ 6 -1 2
Skyweaver haywire cannon ANTI-VEHICLE 4+ DEVASTATING WOUNDS
24" 2 3+ 3 -1 3
Star bolas
12" D3 3+ 7 -2 2
Melee Weapons
Weapon Range A WS S AP D
Close combat weapon
Melee 4 3+ 3 0 1
Zephyrglaive
Melee 4 3+ 6 -2 2

Abilities

Faction: Battle Focus
Acrobatic Grace

Each time an attack targets this unit, subtract 1 from the Hit roll.

Keywords: MOUNTED, AELDARI, FLY, SMOKE, SKYWEAVERS

Voidweaver

1 model
M T SV W LD OC INV
14" 6 4+ 6 6+ 2 4+
Ranged Weapons
Weapon Range A BS S AP D
Prismatic cannon - dispersed pulse BLAST
24" 2D6 3+ 4 0 1
Prismatic cannon - focused lances
24" 2 3+ 12 -3 4
Shuriken cannon LETHAL HITS
24" 3 3+ 6 -1 2
Melee Weapons
Weapon Range A WS S AP D
Close combat weapon
Melee 4 3+ 3 0 1

Abilities

Core: Deadly Demise 1 Stealth
Faction: Battle Focus
Keywords: VEHICLE, AELDARI, FLY, VOIDWEAVER

Starweaver

1 model
M T SV W LD OC INV
14" 6 4+ 6 6+ 2 4+
Ranged Weapons
Weapon Range A BS S AP D
Shuriken cannon LETHAL HITS
24" 3 3+ 6 -1 2
Melee Weapons
Weapon Range A WS S AP D
Close combat weapon
Melee 4 3+ 3 0 1

Abilities

Core: Deadly Demise 1 Firing Deck 6
Faction: Battle Focus
Keywords: VEHICLE, AELDARI, TRANSPORT, DEDICATED TRANSPORT, SMOKE, FLY, STARWEAVER