Army Rule

Battle Focus

Timing: Start of battle round (gain token) / Various phases (spend)

Gain 1 Battle Focus token at start of each battle round. Spend tokens to trigger Agile Manoeuvres: Swift as the Wind (+2" Move), Flitting Shadows (enemy can't Overwatch), Fade Back (D6" move after being shot). Unspent tokens lost at end of round.

Secondary Objectives

Enhancements

Stratagems

Blade Artists

1CP

When: Fight phase

Target: One HARLEQUINS unit that has not been selected to fight this phase

Until end of phase, improve AP of melee weapons by 1.

Malicious Frenzy

1CP

When: Fight phase, just after an enemy unit has selected its targets

Target: One HARLEQUINS INFANTRY unit that was selected as a target

Until end of phase, each time a model in your unit is destroyed, roll D6: on 3+, after the attacking unit finishes, it suffers 1 mortal wound.

Dance of Shadows

1CP

When: End of the Fight phase

Target: One HARLEQUINS unit wholly within 6" of a battlefield edge and not in Engagement Range

Remove your unit and place into Strategic Reserves. Until end of next turn, treat battle round as one higher for arriving purposes.

Unit Datasheets

Knight of Evenfall (Troupe Master)

★ Warlord
1 model
M T SV W LD OC INV
8" 3 6+ 4 6+ 1 4+
Ranged Weapons
Weapon Range A BS S AP D
Shuriken pistol ASSAULT PISTOL
12" 1 2+ 4 -1 1
Melee Weapons
Weapon Range A WS S AP D
Troupe Master's blade DEVASTATING WOUNDS
Melee 5 2+ 4 -1 2
Enhancement

Herald of the Night

The bearer has Lone Operative and Stealth abilities. Models in the bearer's unit can move through enemy models (but cannot end within Engagement Range).

Abilities

Core: Leader
Faction: Battle Focus
Cegorach's Favour

Each time this model makes a melee attack, re-roll Hit rolls of 1 and add 1 to the Wound roll.

Keywords: INFANTRY, CHARACTER, AELDARI, TROUPE MASTER, KNIGHT OF EVENFALL

Alineth Shadespinner (Shadowseer)

1 model
M T SV W LD OC INV
8" 3 6+ 4 6+ 1 4+
Ranged Weapons
Weapon Range A BS S AP D
Neuro disruptor ANTI-INFANTRY 2+ PISTOL
12" 1 2+ 3 -1 1
Melee Weapons
Weapon Range A WS S AP D
Miststave PSYCHIC
Melee 4 2+ 5 -1 D3

Abilities

Core: Leader Stealth
Faction: Battle Focus
Treacherous Illusion (Psychic)

Melee weapons equipped by enemy models have HAZARDOUS while targeting this model's unit.

Keywords: INFANTRY, CHARACTER, AELDARI, PSYKER, SHADOWSEER, ALINETH SHADESPINNER

Troupe

6 models
M T SV W LD OC INV
8" 3 6+ 1 6+ 1 4+
Ranged Weapons
Weapon Range A BS S AP D
Shuriken pistol ASSAULT PISTOL
12" 1 3+ 4 -1 1
Neuro disruptor ANTI-INFANTRY 2+ PISTOL
12" 1 3+ 3 -1 1
Melee Weapons
Weapon Range A WS S AP D
Harlequin's blade DEVASTATING WOUNDS
Melee 5 3+ 3 -1 1
Harlequin's special weapon DEVASTATING WOUNDS
Melee 4 3+ 4 -1 1
Enhancement

Herald of the Night

The bearer has Lone Operative and Stealth abilities. Models in the bearer's unit can move through enemy models (but cannot end within Engagement Range).

Abilities

Faction: Battle Focus
Dance of Death

Select one ability: Hero's Prowess (re-roll Hit rolls of 1), Villain's Doom (+1 to Wound), or Trickster's Grace (enemy -1 to Hit).

Keywords: INFANTRY, AELDARI, TROUPE

Skyweavers

2 models
M T SV W LD OC INV
14" 4 4+ 3 6+ 2 4+
Ranged Weapons
Weapon Range A BS S AP D
Shuriken cannon LETHAL HITS
24" 3 3+ 6 -1 2
Skyweaver haywire cannon ANTI-VEHICLE 4+ DEVASTATING WOUNDS
24" 2 3+ 3 -1 3
Melee Weapons
Weapon Range A WS S AP D
Zephyrglaive
Melee 4 3+ 4 -2 2

Abilities

Faction: Battle Focus
Acrobatic Grace

Each time an attack targets this unit, subtract 1 from the Hit roll.

Keywords: MOUNTED, AELDARI, FLY, SMOKE, SKYWEAVERS

Voidweaver

1 model
M T SV W LD OC INV
14" 6 4+ 6 6+ 2 4+
Ranged Weapons
Weapon Range A BS S AP D
Prismatic cannon - dispersed pulse BLAST
24" 2D6 3+ 4 0 1
Prismatic cannon - focused lance
24" 2 3+ 12 -3 4
Shuriken cannon LETHAL HITS
24" 3 3+ 6 -1 2
Melee Weapons
Weapon Range A WS S AP D
Close combat weapon
Melee 3 3+ 3 0 1

Abilities

Core: Deadly Demise 1 Stealth
Faction: Battle Focus
Keywords: VEHICLE, AELDARI, FLY, VOIDWEAVER