Army Rule

Reanimation Protocols

Timing: End of Command Phase

Each NECRONS unit reanimates D3 wounds. Regain wounds on damaged models, or return destroyed models with 1 wound if at full health.

Secondary Objectives

Enhancements

Stratagems

Extermination Directive

1CP

When: Your Shooting phase or the Fight phase

Target: One NECRONS unit that has not been selected to shoot or fight this phase

Until end of phase, each time a model in your unit makes an attack that targets an enemy unit, re-roll a Hit roll of 1. If that target is Battle-shocked, you can re-roll the Hit roll instead.

Prowling Efficiency

1CP

When: Your opponent's Movement phase, just after an enemy unit is selected to Fall Back

Target: One NECRONS unit from your army within Engagement Range of that enemy unit

After that enemy unit ends that Fall Back move, your unit can make a Normal move of up to D6+1".

Eldritch Nightmares

1CP

When: Your opponent's Shooting phase, just after an enemy unit has selected its targets

Target: One NECRONS unit that was selected as a target of one or more of the attacking unit's attacks

That enemy unit must take a Battle-shock test, subtracting 1 from the result if it is within 12" of your unit.

Unit Datasheets

Mokhryst the Mindflenser

★ Warlord
1 model
M T SV W LD OC INV
5" 4 4+ 4 6+ 1 -
Ranged Weapons
Weapon Range A BS S AP D
Abyssal lance
18" 1 4+ 6 -3 3
Melee Weapons
Weapon Range A WS S AP D
Abyssal lance
Melee 1 4+ 5 -3 3
Enhancement

Neuroflense Protocols

The bearer's weapons have PRECISION. While targeting a Battle-shocked unit, weapons have A3 and +1 to Hit.

Abilities

Core: Leader
Faction: Reanimation Protocols
Harbinger of Despair

Once per turn, select one enemy unit within 18" of this model. That unit must take a Battle-shock test, subtracting 1 from the test.

Keywords: INFANTRY, CHARACTER, CRYPTEK, PSYCHOMANCER, MOKHRYST THE MINDFLENSER

Immortals

5 models
M T SV W LD OC INV
5" 5 3+ 1 7+ 2 -
Ranged Weapons
Weapon Range A BS S AP D
Gauss blaster LETHAL HITS
24" 2 3+ 5 -1 1
Melee Weapons
Weapon Range A WS S AP D
Close combat weapon
Melee 2 3+ 4 0 1

Abilities

Faction: Reanimation Protocols
Implacable Eradication

Each time a model in this unit makes an attack, re-roll a Wound roll of 1. If the target is within range of an objective marker, you can re-roll the Wound roll instead.

Keywords: INFANTRY, BATTLELINE, IMMORTALS

Flayed Ones (Unit 1)

5 models
M T SV W LD OC INV
5" 4 4+ 1 7+ 1 -
Melee Weapons
Weapon Range A WS S AP D
Flayer claws SUSTAINED HITS 1 TWIN-LINKED
Melee 4 3+ 4 -1 1

Abilities

Core: Infiltrators Stealth
Faction: Reanimation Protocols
Keywords: INFANTRY, FLAYED ONES

Flayed Ones (Unit 2)

5 models
M T SV W LD OC INV
5" 4 4+ 1 7+ 1 -
Melee Weapons
Weapon Range A WS S AP D
Flayer claws SUSTAINED HITS 1 TWIN-LINKED
Melee 4 3+ 4 -1 1

Abilities

Core: Infiltrators Stealth
Faction: Reanimation Protocols
Keywords: INFANTRY, FLAYED ONES

Ophydian Destroyers (Unit 1)

3 models
M T SV W LD OC INV
10" 5 4+ 3 7+ 2 -
Melee Weapons
Weapon Range A WS S AP D
Ophydian hyperphase weapons
Melee 5 3+ 4 -2 2

Abilities

Core: Deep Strike
Faction: Reanimation Protocols
Keywords: INFANTRY, DESTROYER CULT, OPHYDIAN DESTROYERS

Ophydian Destroyers (Unit 2)

3 models
M T SV W LD OC INV
10" 5 4+ 3 7+ 2 -
Melee Weapons
Weapon Range A WS S AP D
Ophydian hyperphase weapons
Melee 5 3+ 4 -2 2

Abilities

Core: Deep Strike
Faction: Reanimation Protocols
Keywords: INFANTRY, DESTROYER CULT, OPHYDIAN DESTROYERS