Army Rule

Cabal of Sorcerers

Timing: Start of Shooting Phase

At the start of your Shooting phase, one model from your army with this ability can attempt one Ritual from those listed below. To do so, select one model from your army with this ability that has not yet attempted a Ritual this turn and select one Ritual no model from your army has manifested this turn, then take a Psychic test for that model by following the sequence below. **PSYCHIC TEST SEQUENCE** Roll 2D6 **Channel the Warp (Optional):** Then, if one or more doubles or triples were rolled during this test, that model's unit suffers D3 mortal wounds. If that model is not destroyed, the combined total of all the dice rolled during this test is the Psychic test result. If this equals or exceeds the Warp Charge value of the Ritual being attempted, that model manifests that Ritual and you resolve its effects. **DESTINY'S RUIN (PSYCHIC) — WARP CHARGE 5** Select one enemy unit within 24" of and visible to the manifesting model. Until the end of the phase, each time a THOUSAND SONS model from your army makes an attack that targets that unit, re-roll a Hit roll of 1. **TEMPORAL SURGE (PSYCHIC) — WARP CHARGE 6** Select one friendly THOUSAND SONS unit that is not within Engagement Range of one or more enemy units and is within 24" of and visible to the manifesting model. That unit can make a Normal move of up to D6", and until the end of the turn, that unit is not eligible to declare a charge.

Secondary Objectives

Enhancements

Stratagems

Mutable Illusion

1CP

When: Your opponent's Shooting phase or the Fight phase, just after an enemy unit has selected its targets

Target: One TZAANGOR SHAMAN or TZAANGOR ENLIGHTENED unit from your army that was selected as the target of one or more of the attacking unit's attacks

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

Paradigm of Rivalry

1CP

When: Start of your Shooting phase, just after a THOUSAND SONS PSYKER model from your army has attempted a Ritual

Target: One other THOUSAND SONS PSYKER model from your army

Your model can attempt one Ritual no model from your army has manifested this turn.

Curse Foretold

1CP

When: Your Shooting phase

Target: One RUBRIC MARINES unit from your army that has not been selected to shoot this phase

Until the end of the phase, the Malefic Curse weapon equipped by your unit's Aspiring Sorcerer model has the PISTOL ability and each time that model makes an attack with that weapon, add 1 to the Hit roll.

Unit Datasheets

Zadophon the Soul Eater

★ Warlord
1 model
M T SV W LD OC INV
9" 10 2+ 10 6+ 3 4+
Ranged Weapons
Weapon Range A BS S AP D
Infernal cannon
24" 3 2+ 5 -2 2
Melee Weapons
Weapon Range A WS S AP D
Hellforged weapons DEVASTATING WOUNDS PSYCHIC
Melee 12 2+ 6 -1 1
Enhancement

Perplexing Gibberhex

Timing: After shooting

In your Shooting phase, after the bearer has shot, select one enemy unit hit by one or more of those attacks; until the start of your next turn, that enemy unit is pinned. While a unit is pinned, subtract 2 from that unit's Move characteristic and subtract 2 from Charge rolls made for that unit.

Abilities

Faction: Cabal of Sorcerers
Spirit Snare

Each time a friendly THOUSAND SONS PSYKER model with the Cabal of Sorcerers ability is destroyed while within 9" of one or more models with this ability, select one of those models with this ability: until the end of the battle, each time the selected model attempts a Ritual, add 1 to the Psychic test result (to a maximum of +2).

Keywords: MONSTER, CHARACTER, DAEMON, PSYKER, CHAOS, TZEENTCH, DAEMON PRINCE, ZADOPHON THE SOUL EATER

Kaa'skrek

1 model
M T SV W LD OC INV
10" 4 5+ 4 7+ 2 5+
Ranged Weapons
Weapon Range A BS S AP D
Baleful Devolution BLAST DEVASTATING WOUNDS PSYCHIC
18" D6 3+ 9 0 1
Melee Weapons
Weapon Range A WS S AP D
Force stave PSYCHIC
Melee 3 3+ 5 -1 D3

Abilities

Core: Leader
Faction: Cabal of Sorcerers
Bestial Prophet

While this model is leading a unit, each time a model in that unit makes an attack, add 1 to the Hit roll.

Keywords: INFANTRY, MOUNTED, CHARACTER, FLY, PSYKER, CHAOS, TZEENTCH, MUTANT, TZAANGOR SHAMAN, KAA'SKREK

Rubric Marines

10 models
M T SV W LD OC INV
6" 4 3+ 2 7+ 2 5+
Aspiring Sorcerer: W 3, LD 6+
Ranged Weapons
Weapon Range A BS S AP D
Inferno bolt pistol PISTOL
12" 1 3+ 4 -1 1
Inferno boltgun
24" 2 3+ 4 -2 1
Malefic Curse ANTI-INFANTRY 4+ DEVASTATING WOUNDS PSYCHIC
24" 3 3+ 4 -3 1
Soulreaper cannon DEVASTATING WOUNDS
24" 6 3+ 6 -2 1
Warpflamer IGNORES COVER TORRENT
12" D6 N/A 4 -1 1
Melee Weapons
Weapon Range A WS S AP D
Close combat weapon
Melee 2 3+ 4 0 1
Force weapon PSYCHIC
Melee 3 3+ 6 -1 D3

Abilities

Faction: Cabal of Sorcerers (Aspiring Sorcerer only)
Keywords: INFANTRY, BATTLELINE, CHAOS, TZEENTCH, RUBRICAE, RUBRIC MARINES

Tzaangor Enlightened

3 models
M T SV W LD OC INV
10" 4 5+ 2 7+ 2 5+
Melee Weapons
Weapon Range A WS S AP D
Divining spear LANCE PRECISION
Melee 3 4+ 5 -1 2

Abilities

Prophesied Doom

Each time this unit ends a Charge move, select one enemy unit within Engagement Range of it, then roll one D6 for each model in this unit that is within Engagement Range of that enemy unit: for each 4+, that enemy unit suffers 1 mortal wound.

Keywords: MOUNTED, FLY, CHAOS, TZEENTCH, MUTANT, TZAANGOR ENLIGHTENED