Army Rule

Blessings of Change

Timing: Start of Shooting Phase

One PSYKER can attempt a Ritual. Roll 2D6 for Psychic test. Optional: roll extra dice but suffer D3 mortal wounds on doubles/triples. Rituals: Destiny's Ruin (WC 5) - re-roll 1s to Hit against target, Temporal Surge (WC 6) - friendly unit moves D6" but can't charge.

Secondary Objectives

Enhancements

Stratagems

Wrath of the Warp

1CP

When: Fight phase, just after an enemy unit has selected its targets

Target: One THOUSAND SONS PSYKER or SCINTILLATING LEGIONS unit that was selected as a target

Until end of phase, when a PSYKER or SCINTILLATING LEGIONS model from your unit is destroyed, roll D6 (add 2 if PSYKER): 2-4 = 1 mortal wound, 5+ = 2 mortal wounds to attacking unit.

Cursetouch

1CP

When: Fight phase

Target: One THOUSAND SONS PSYKER or SCINTILLATING LEGIONS unit that has not been selected to fight this phase

Until end of phase, add 1 to Damage of melee weapons equipped by PSYKER and SCINTILLATING LEGIONS models in your unit.

Intimidating Intrusion

1CP

When: End of opponent's Movement phase

Target: One THOUSAND SONS PSYKER unit

Select one PSYKER model in your unit, then select one enemy-controlled objective within 12" with no enemy models with OC 1+ in range. Take Leadership test — if passed, objective is no longer under opponent's control.

Unit Datasheets

Madrax Warptongue

★ Warlord
1 model
M T SV W LD OC INV
6" 4 3+ 4 6+ 1 5+
Ranged Weapons
Weapon Range A BS S AP D
Inferno bolt pistol PISTOL
12" 1 3+ 4 -1 1
Pandaemonic Delusion PSYCHIC SUSTAINED HITS 3
24" 6 3+ 5 -1 1
Melee Weapons
Weapon Range A WS S AP D
Force weapon PSYCHIC
Melee 4 3+ 6 -1 D3
Prosperine khopesh
Melee 3 3+ 5 -2 2
Enhancement

Ephemeral Form

Bearer's unit can shoot after Advancing or Falling Back. Models can move through enemy models (cannot end in Engagement Range). Desperate Escape tests auto-pass.

Abilities

Core: Leader
Faction: Blessings of Change
Empyric Guidance (Psychic)

While this model is leading a unit, weapons equipped by models in that unit have LETHAL HITS.

Keywords: INFANTRY, CHARACTER, PSYKER, CHAOS, TZEENTCH, SORCERER, MADRAX WARPTONGUE

Rubric Marines

10 models
M T SV W LD OC INV
6" 4 3+ 2 7+ 2 5+
Aspiring Sorcerer: W 3, LD 6+
Ranged Weapons
Weapon Range A BS S AP D
Inferno bolt pistol PISTOL
12" 1 3+ 4 -1 1
Inferno boltgun
24" 2 3+ 4 -2 1
Malefic Curse ANTI-INFANTRY 4+ DEVASTATING WOUNDS PSYCHIC
24" 3 3+ 4 -3 1
Soulreaper cannon DEVASTATING WOUNDS
24" 6 3+ 6 -2 1
Warpflamer IGNORES COVER TORRENT
12" D6 N/A 4 -1 1
Melee Weapons
Weapon Range A WS S AP D
Close combat weapon
Melee 2 3+ 4 0 1
Force weapon PSYCHIC
Melee 3 3+ 6 -1 D3

Abilities

Faction: Blessings of Change (Aspiring Sorcerer only)
Keywords: INFANTRY, BATTLELINE, CHAOS, TZEENTCH, RUBRICAE, RUBRIC MARINES

Flamers

3 models
M T SV W LD OC INV
9" 4 7+ 3 8+ 1 4+
Ranged Weapons
Weapon Range A BS S AP D
Flickering flames IGNORES COVER PSYCHIC TORRENT
12" D6 N/A 4 -1 1
Melee Weapons
Weapon Range A WS S AP D
Flamer mouths
Melee 3 4+ 4 0 1

Abilities

Core: Deep Strike
Bounding Leaps

This unit is eligible to shoot in a turn in which it Fell Back.

Keywords: INFANTRY, FLY, CHAOS, DAEMON, TZEENTCH, SUMMONED, FLAMERS

Screamers

3 models
M T SV W LD OC INV
14" 4 6+ 3 8+ 1 4+
Melee Weapons
Weapon Range A WS S AP D
Lamprey bite ANTI-MONSTER 4+ ANTI-VEHICLE 4+
Melee 3 3+ 6 -2 2

Abilities

Core: Deep Strike
Slashing Dive

Select one enemy unit it moved over. Roll D6 for each model in this unit: for each 4+, enemy suffers 1 mortal wound.

Keywords: BEAST, FLY, CHAOS, DAEMON, TZEENTCH, SUMMONED, SCREAMERS