Army Rule

Synapse & Shadow in the Warp

Timing: Passive (Synapse) / Command phase - once per battle (Shadow in the Warp)

SYNAPSE: Units within 6" of SYNAPSE models take Battle-shock tests on 3D6 instead of 2D6. SHADOW IN THE WARP: Once per battle, in either player's Command phase, every enemy unit on the battlefield must take a Battle-shock test.

Secondary Objectives

Enhancements

Stratagems

Hyper-Reactive

1CP

When: Opponent's Shooting phase or Fight phase, just after an enemy unit has selected its targets

Target: One TYRANIDS INFANTRY unit that was selected as a target

Until end of phase, subtract 1 from Hit rolls against your unit.

Voracious Assault

1CP

When: Your Shooting phase or Fight phase

Target: One TYRANIDS unit that has not been selected to shoot or fight this phase

Until end of phase, re-roll Hit rolls when attacking the closest eligible target.

Teeming Broods

1CP

When: Reinforcements step of your Movement phase

Target: One TERMAGANTS unit from your army (can be used even if destroyed)

If unit not destroyed: return up to D6 destroyed models. If destroyed: add new identical unit to Strategic Reserves with 2D6 models.

Unit Datasheets

Terror of Vardenghast (Winged Tyranid Prime)

★ Warlord
1 model
M T SV W LD OC INV
12" 5 4+ 6 7+ 1 -*

* Gains 4+ via default enhancement (Psychostatic Veil)

Melee Weapons
Weapon Range A WS S AP D
Prime talons
Melee 6 2+ 6 -1 2
Enhancement

Psychostatic Veil

Bearer has Lone Operative and 4+ invulnerable save. Each time a melee attack targets the bearer, subtract 1 from the Hit roll.

Abilities

Core: Deep Strike
Faction: Shadow in the Warp Synapse
Death Blow

If this model is destroyed by a melee attack and has not fought this phase, roll D6: on 4+, do not remove. It can fight after the attacking unit finishes, then is removed.

Keywords: INFANTRY, CHARACTER, FLY, GREAT DEVOURER, SYNAPSE, VANGUARD INVADER, WINGED TYRANID PRIME, TERROR OF VARDENGHAST

Psychophage

1 model
M T SV W LD OC INV
8" 9 3+ 10 8+ 3 -
Ranged Weapons
Weapon Range A BS S AP D
Psychoclastic torrent IGNORES COVER TORRENT
12" D6 N/A 6 -1 1
Melee Weapons
Weapon Range A WS S AP D
Talons and betentacled maw ANTI-PSYKER 4+ DEVASTATING WOUNDS
Melee D6+1 3+ 6 -1 2

Abilities

Core: Deadly Demise 1 Feel No Pain 5+
Faction: Synapse
Feeding Frenzy

Each time this model attacks a unit below Starting Strength, add 1 to Hit roll. If also Below Half-strength, add 1 to Wound roll as well.

Keywords: MONSTER, GREAT DEVOURER, HARVESTER, PSYCHOPHAGE

Termagants

20 models
M T SV W LD OC INV
6" 3 5+ 1 8+ 2 -
Ranged Weapons
Weapon Range A BS S AP D
Fleshborer ASSAULT
18" 1 4+ 5 0 1
Melee Weapons
Weapon Range A WS S AP D
Chitinous claws and teeth
Melee 1 4+ 3 0 1

Abilities

Faction: Synapse
Skulking Horrors

Once per turn, if not in Engagement Range, this unit can make a Normal move of up to D6".

Patrol Squads

This unit can be split into two units, each containing ten models.

Keywords: INFANTRY, BATTLELINE, GREAT DEVOURER, ENDLESS MULTITUDE, TERMAGANTS

Barbgaunts

5 models
M T SV W LD OC INV
6" 4 4+ 2 8+ 1 -
Ranged Weapons
Weapon Range A BS S AP D
Barblauncher BLAST HEAVY
24" D6 4+ 5 0 1
Melee Weapons
Weapon Range A WS S AP D
Chitinous claws and teeth
Melee 1 4+ 4 0 1

Abilities

Faction: Synapse
Disruption Bombardment

Select one enemy INFANTRY unit hit. Until end of opponent's next turn, it is disrupted: -2 Move, -2 to Advance and Charge rolls.

Keywords: INFANTRY, GREAT DEVOURER, BARBGAUNTS

Von Ryan's Leapers

3 models
M T SV W LD OC INV
10" 5 4+ 3 8+ 1 6+
Melee Weapons
Weapon Range A WS S AP D
Leaper's talons
Melee 6 3+ 5 -1 1

Abilities

Core: Fights First Infiltrators Stealth
Faction: Synapse
Pouncing Leap

You can use the Heroic Intervention Stratagem on this unit for 0CP, even if you've already used it on another unit this phase.

Keywords: INFANTRY, GREAT DEVOURER, VANGUARD INVADER, VON RYAN'S LEAPERS